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 Number 33: OOPArts Super Weapon- Machu Mach

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Thoughts?
Good Card
67%
 67% [ 2 ]
Bad Card
33%
 33% [ 1 ]
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Nour Force
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PostSubject: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 4:46 am


2 Level 5 monsters

Once per turn, you can detach one Xyz material from this card to target one monster your opponent controls, inflict damage to your opponent equal to the difference between its current ATK and original ATK, then this card gains ATK equal to the amount of damage inflicted.
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Thoughts?


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Last edited by 99nour on Sat Mar 31, 2012 7:42 am; edited 1 time in total
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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 6:21 am

activate equip cards on opp monster and burn them then attack weak monster???
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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 6:51 am

It's just one of those Situational cards. I don't really see many cards boost attack these days unless maybe you could revolve that around an equip deck or something idk.


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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 7:55 am

kinda situational,yeah,though by what ive seen,the OOParts deck has (obviously) a good support for this kind of situations,since most of the deck focus on burn


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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 8:10 am

Gentlemen,this makes Machu Mach broken.

http://images2.wikia.nocookie.net/__cb20120217223457/yugioh/images/thumb/a/a2/MinimumGuts-GAOV-JP-C.jpg/315px-MinimumGuts-GAOV-JP-C.jpg

Minimum Guts
Normal Spell
Tribute 1 monster you control to target 1 face-up monster your opponent controls; that target's ATK becomes 0 until the End Phase. This turn, when the target was destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to its original ATK.


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Tsurara Oikawa: Psycho stfu u stupid immature child
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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 8:45 am

Well Psychoturtle does make a point. It could create an awesome combo. The thing is summoning him. It could be summoned using Dark Worlds and their Silvva and Goldd's. I think Wind-Ups could use it with their Shark, and doesn't Evolzar have some combo to make rank 5's too? Perhaps this archetype can summon level 5's easily.


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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 9:29 am

Its a combo card and nothing else.

It's weak tbh even for a rank 5 xyz and it really isn't worth the waste of cards. It could work in a deck revolving around equipping and can level 5 xyz, but it's not really anything else.

3/10 for me.
Not worth the extra deck space.


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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 3:32 pm

bakura normal wrote:
Its a combo card and nothing else.

It's weak tbh even for a rank 5 xyz and it really isn't worth the waste of cards. It could work in a deck revolving around equipping and can level 5 xyz, but it's not really anything else.

3/10 for me.
Not worth the extra deck space.

Your opponent has BLS.

Play minimum guts,then Machu Mach,machu does his thing,3000 damage,kills in battle,2400. Effect of Minimum guts,3000 more. OTK! That's a 3/10?


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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 5:49 pm

Opposide otk? Megamorph on a opponents beater xD




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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Tue Mar 27, 2012 8:18 pm

psychoturtle wrote:
bakura normal wrote:
Its a combo card and nothing else.

It's weak tbh even for a rank 5 xyz and it really isn't worth the waste of cards. It could work in a deck revolving around equipping and can level 5 xyz, but it's not really anything else.

3/10 for me.
Not worth the extra deck space.

Your opponent has BLS.

Play minimum guts,then Machu Mach,machu does his thing,3000 damage,kills in battle,2400. Effect of Minimum guts,3000 more. OTK! That's a 3/10?
Yeah, come on Bakura! All you need is 2 lv5s on your field, an extra monster to tribute, minimum guts, the opponent having no backrow protection and an attack position bls! THAT HAPPENS ALL THE TIME!

I'd add it in extra decks that can go lv5 I guess (inzektors with gulho?), if I found the space. For example to lol on a hornet equipped with giga-mantis I guess. Still wouldn't play minimum guts though... wouldn't play inzektor equips either ofc... DARKWORLD SHACKLES! nah... forbidden lance? Maybe if it's relevant in the metagame. Shrink? nah, who knows, maybe the day will come, but now, nah


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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Wed Mar 28, 2012 8:57 am

see now this is good, i like this. someone posting a card and everyone commenting, reviewing and rating the card. nice, very nice, i like this you guys, this is a cool way to keep activity up well an idea at the least.



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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Thu Mar 29, 2012 8:27 am

Neku Sakuraba wrote:
kinda situational,yeah,though by what ive seen,the OOParts deck has (obviously) a good support for this kind of situations,since most of the deck focus on burn
My thoughts is what exactly what he said.


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PostSubject: Re: Number 33: OOPArts Super Weapon- Machu Mach   Sat Mar 31, 2012 5:53 am

You could use it in a machine type deck with clockwork shishigami, that could do wonders



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