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 Dragon Rider: New and Improved!

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J.J. Knight
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PostSubject: Dragon Rider: New and Improved!   Sun Jun 11, 2017 7:26 pm

So after some thought, I decided that I should simplify the Dragon Rider Class. I made him more of a spellsword Knight class with access to Sorcerer spells. Here's what I have listed:

Class Features

Hit Points

Hit Dice: 1d12 per Dragon Rider level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 5) + Constitution modifier per Dragon Rider level after 1st
Proficiencies
Armor: light armor, medium armor, and shields
Weapons: Simple weapons and one martial weapon of player's choice
Tools: None
Saving Throws: Strength and Charisma
Skills: Two of the following: Acrobatics, Arcana, Athletics, Intimidation, History, Perception, Persuasion, and Survival. Animal Handling is for free.

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

One martial weapon (and ammunition, if applicable).
Dragon Scale Mail (Matches the color of your dragon)
An exotic saddle (dragon)
(a) A short bow and a quiver with 24 arrows or (b) A long bow with 24 arrows
(a) A Dungeoneer's Pack or (b) an Explorer's Pack
If getting your own items instead of the ones listed in the Equipment section, starting wealth is 4d4x10 gp.

Table: The Dragon Rider

Level Proficiency Bonus Features
1st +2 New Dragon Rider, Draconic Bond
2nd +2 Draconic Prowess, Draconic Resistance
3rd +2 -
4th +2 Ability Score Improvement
5th +3 Wyrmling Dragon Rider
6th +3 Draconic Sense
7th +3 Draconic Prowess Upgrade
8th +3 Ability Score Improvement
9th +4 -
10th +4 Young Dragon Rider
11th +4 -
12th +4 Ability Score Improvement
13th +5 Body of a Dragon
14th +5 Draconic Prowess Upgrade
15th +5 Adult Dragon Rider
16th +5 Ability Score Improvement
17th +6 Last Stand
18th +6 -
19th +6 Ability Score Improvement
20th +6 Ancient Dragon Rider


(Spells are the same as the Sorcerer Class)

New Dragon Rider
You have bonded with a Dragon Hatchling, and a special bond has been forged between you and your first Dragon. At 1st level, you have a Pseudodragon (species is player's choice) whose alignment can differ by one (a LG player would have a dragon of NG, LN, or LG alignment). This dragon is treated as a normal dragon, but is loyal to you, as you’ve raised it. If your dragon is abused by you, however, the dragon may turn on you.

Draconic Bond
When you first began your training, you were given a dragon of your very own. You start off your journey with a Pseudodragon. This dragon acts independently of you, but it always obeys your commands. As you gain levels in this class, your dragon grows in power. If you are unconscious or absent, your dragon does its best to protect itself and you from harm, even if it means fleeing from danger. Whenever you or your dragon takes damage, you feel each other’s pain. If you or your dragon receives any damage, the other also takes that amount of damage.  When you or your dragon is healed, the other is healed with equal hit points.  In the event of your dragon’s death, you take damage equivalent to its maximum HP. If you survive, you must make a wisdom save with penalties against madness. If the rider dies, the dragon will suffer from the same affects. At first level, you have learned to speak with your dragons with your thoughts. Since your bond is relatively new, you can only communicate telepathically up to 100 feet. You can speak, read, and write in Draconic.

Draconic Prowess
Starting at 2nd level, your bond with your dragon seems to have quickened your limbs. Whenever you take the attack action, you may make two attacks. However, if you are wielding a weapon with the Heavy or Oversized properties, you do not get this bonus. You also increase your walking speed by 10ft. However, if you are wearing Heavy Armor, you do not get this bonus. At 7th level, whenever you take the attack action, you may make up to 3 attacks. However, you can only make up to 2 attacks if you are wielding a weapon with the Heavy or Oversized properties. You also have +20 feet to your base movement speed, which is decreased to +10 feet if you are wearing Heavy armor (this ability effectively replaces Draconic Prowess). At 14th level, whenever you take an attack action, you may make up to 4 attacks. You can wield Heavy or Oversized weapons or armor without penalty. You gain proficiency with Heavy Armor. You also have +40 feet movement to your base speed.

Draconic Protection
At level 2nd level, you have found that you don't notice when your dragon uses a breath attack. You gain immunity to the damage type of your dragon's breath weapon. If you dragon is within 30 feet, enemies get disadvantage on attack rolls against you, and you can give disadvantage on attacks against your dragon.

Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th, and 19th, level, you can increase one ability score of your choice by 2, increase two ability scores of your choice by 1, or choose a feat of your choice.

Wyrmling Dragon Rider
When you reach 5th level, your pseudodragon’s accelerated growth has allowed it to grow into a Dragon Wyrmling. Your dragon’s stats improve. Telepathy with your dragon increases to 500 feet. The Dragon Rider will be promoted for their bond with their dragon, and given a Clock of the Dragon Riders and Dragon Scale Helm as reward from the Dragon Rider Faction. Your dragon is now large enough to ride, though not enough to fly. You gain the Mounted Combatant Feat when you reach this level.

Draconic Sense
At 6th level, your bond with your dragon had given you draconic senses. You have advantage on Wisdom (Perception) check that use sight, smell, and/or hearing. Enemies have a disadvantage on Dexterity (Stealth) checks if they can be detected by sight, smell, and/or hearing.

Young Dragon Rider
When you reach 10th level, your dragon becomes a young dragon due to its accelerated growth. You are now able to ride your dragon. Your dragon’s stats improve. Telepathy with your dragon improves to 1000 feet. As a result of your strong bond, your body ceases to age and cannot be aged magically. You can still die of old age, disease, etc. +1 to AC to rider and dragon if rider is mounted.

Body of a Dragon
When you reach 13th level, the bond with your dragon has caused a mutation in your body. At will, you can manipulate your body to grow and transform into a dragon-like creature. You can grow a pair of dragon wings and have a fly speed of 60 feet. You can grow a set of dragon claws on each hand. These claws count as finesse magic weapons that deal 2d6 slashing + your strength/dexterity modifier + your proficiency bonus for piercing damage on a hit. You grow a scaly tail. This tail is a finesse magic weapon that deals 1d12 bludgeoning damage in a 10-foot radius. Any creature hit by this attack must make a strength saving throw equal to 8 + your strength/dexterity modifier + your proficiency bonus or be knocked prone. Your skin is replaced by a thick layer of dragon scales. You gain +3 in AC. With Draconic Prowess, you can make multiple claw attacks and one tail attack for each upgrade. Replace Claw with weapon if you use a weapon. You may also use the breath attack(s) that matches your dragon as one of your attacks. This includes saving throw DCs, damage dice, and modifiers. You only get one Breath Attack as an Attack Action. If you take one modification, it can last up to one hour. For each additional modifications, you make to your body, time is reduced by 10 minutes. Breath attacks can be made without modifying the user’s body, and recharge time is the same as that as your dragon.

Adult Dragon Rider
When you reach 15th level, your dragon becomes an adult dragon due to its accelerated growth. Your dragon’s stats improve. You and your dragon are now able to take one legendary action in addition to your actions. Telepathy with your dragon improves to one mile. +2 AC to both if rider is mounted.

Last Stand
At 17th, you and your dragon are so bound together, you can even resist death for them. When you drop to 0 HP or die (including instant death, death through exhaustion, etc.), make a Constitution saving throw. If you succeed, you drop to 1 HP instead. You also lose one level of exhaustion. This lasts as long as you still have 1 HP. If your dragon is within 120 feet of you, you automatically succeed in the saving throw. You cannot use this again until you complete a long rest. This applies to your dragon as well.

Ancient Dragon Rider
When you reach 20th level, your dragon has reached its pinnacle strength due to its accelerated growth. Your dragon’s stats improve. Telepathy has improved so much, you are now mentally linked with your dragon, no matter the distance between the two. +3 AC to both if rider is mounted.




IMΔGINE | DREΔM | CREΔTE
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